Below are in game screen shots of some of the assets I created while at Insomniac Games for Into the Nexus. I created the holding cell for Vendra including the textures and the destroyed/particle stage. I also made two head changes for the Nightmare Box Gun as seen in the banner and below. I worked alongside Lead technical artist to optimize and skin/rig hundreds of assets for transfer onto the Playstation Vita. This involved reducing polycounts by over 30% while maintaining topology and then transferring character rigs from the PS3 originals.